root/sound/aoa/aoa.h

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INCLUDED FROM


   1 /* SPDX-License-Identifier: GPL-2.0-only */
   2 /*
   3  * Apple Onboard Audio definitions
   4  *
   5  * Copyright 2006 Johannes Berg <johannes@sipsolutions.net>
   6  */
   7 
   8 #ifndef __AOA_H
   9 #define __AOA_H
  10 #include <asm/prom.h>
  11 #include <linux/module.h>
  12 #include <sound/core.h>
  13 #include <sound/asound.h>
  14 #include <sound/control.h>
  15 #include "aoa-gpio.h"
  16 #include "soundbus/soundbus.h"
  17 
  18 #define MAX_CODEC_NAME_LEN      32
  19 
  20 struct aoa_codec {
  21         char    name[MAX_CODEC_NAME_LEN];
  22 
  23         struct module *owner;
  24 
  25         /* called when the fabric wants to init this codec.
  26          * Do alsa card manipulations from here. */
  27         int (*init)(struct aoa_codec *codec);
  28 
  29         /* called when the fabric is done with the codec.
  30          * The alsa card will be cleaned up so don't bother. */
  31         void (*exit)(struct aoa_codec *codec);
  32 
  33         /* May be NULL, but can be used by the fabric.
  34          * Refcounting is the codec driver's responsibility */
  35         struct device_node *node;
  36 
  37         /* assigned by fabric before init() is called, points
  38          * to the soundbus device. Cannot be NULL. */
  39         struct soundbus_dev *soundbus_dev;
  40 
  41         /* assigned by the fabric before init() is called, points
  42          * to the fabric's gpio runtime record for the relevant
  43          * device. */
  44         struct gpio_runtime *gpio;
  45 
  46         /* assigned by the fabric before init() is called, contains
  47          * a codec specific bitmask of what outputs and inputs are
  48          * actually connected */
  49         u32 connected;
  50 
  51         /* data the fabric can associate with this structure */
  52         void *fabric_data;
  53 
  54         /* private! */
  55         struct list_head list;
  56         struct aoa_fabric *fabric;
  57 };
  58 
  59 /* return 0 on success */
  60 extern int
  61 aoa_codec_register(struct aoa_codec *codec);
  62 extern void
  63 aoa_codec_unregister(struct aoa_codec *codec);
  64 
  65 #define MAX_LAYOUT_NAME_LEN     32
  66 
  67 struct aoa_fabric {
  68         char    name[MAX_LAYOUT_NAME_LEN];
  69 
  70         struct module *owner;
  71 
  72         /* once codecs register, they are passed here after.
  73          * They are of course not initialised, since the
  74          * fabric is responsible for initialising some fields
  75          * in the codec structure! */
  76         int (*found_codec)(struct aoa_codec *codec);
  77         /* called for each codec when it is removed,
  78          * also in the case that aoa_fabric_unregister
  79          * is called and all codecs are removed
  80          * from this fabric.
  81          * Also called if found_codec returned 0 but
  82          * the codec couldn't initialise. */
  83         void (*remove_codec)(struct aoa_codec *codec);
  84         /* If found_codec returned 0, and the codec
  85          * could be initialised, this is called. */
  86         void (*attached_codec)(struct aoa_codec *codec);
  87 };
  88 
  89 /* return 0 on success, -EEXIST if another fabric is
  90  * registered, -EALREADY if the same fabric is registered.
  91  * Passing NULL can be used to test for the presence
  92  * of another fabric, if -EALREADY is returned there is
  93  * no other fabric present.
  94  * In the case that the function returns -EALREADY
  95  * and the fabric passed is not NULL, all codecs
  96  * that are not assigned yet are passed to the fabric
  97  * again for reconsideration. */
  98 extern int
  99 aoa_fabric_register(struct aoa_fabric *fabric, struct device *dev);
 100 
 101 /* it is vital to call this when the fabric exits!
 102  * When calling, the remove_codec will be called
 103  * for all codecs, unless it is NULL. */
 104 extern void
 105 aoa_fabric_unregister(struct aoa_fabric *fabric);
 106 
 107 /* if for some reason you want to get rid of a codec
 108  * before the fabric is removed, use this.
 109  * Note that remove_codec is called for it! */
 110 extern void
 111 aoa_fabric_unlink_codec(struct aoa_codec *codec);
 112 
 113 /* alsa help methods */
 114 struct aoa_card {
 115         struct snd_card *alsa_card;
 116 };
 117         
 118 extern int aoa_snd_device_new(enum snd_device_type type,
 119         void * device_data, struct snd_device_ops * ops);
 120 extern struct snd_card *aoa_get_card(void);
 121 extern int aoa_snd_ctl_add(struct snd_kcontrol* control);
 122 
 123 /* GPIO stuff */
 124 extern struct gpio_methods *pmf_gpio_methods;
 125 extern struct gpio_methods *ftr_gpio_methods;
 126 /* extern struct gpio_methods *map_gpio_methods; */
 127 
 128 #endif /* __AOA_H */

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