root/drivers/video/fbdev/skeletonfb.c

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DEFINITIONS

This source file includes following definitions.
  1. xxxfb_open
  2. xxxfb_release
  3. xxxfb_check_var
  4. xxxfb_set_par
  5. xxxfb_setcolreg
  6. xxxfb_pan_display
  7. xxxfb_blank
  8. xxxfb_fillrect
  9. xxxfb_copyarea
  10. xxxfb_imageblit
  11. xxxfb_cursor
  12. xxxfb_sync
  13. xxxfb_probe
  14. xxxfb_remove
  15. xxxfb_suspend
  16. xxxfb_resume
  17. xxxfb_init
  18. xxxfb_exit
  19. xxxfb_suspend
  20. xxxfb_resume
  21. xxxfb_setup
  22. xxxfb_init
  23. xxxfb_exit

   1 /*
   2  * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device
   3  *
   4  *  Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com)
   5  *
   6  *  Created 28 Dec 1997 by Geert Uytterhoeven
   7  *
   8  *
   9  *  I have started rewriting this driver as a example of the upcoming new API
  10  *  The primary goal is to remove the console code from fbdev and place it
  11  *  into fbcon.c. This reduces the code and makes writing a new fbdev driver
  12  *  easy since the author doesn't need to worry about console internals. It
  13  *  also allows the ability to run fbdev without a console/tty system on top 
  14  *  of it. 
  15  *
  16  *  First the roles of struct fb_info and struct display have changed. Struct
  17  *  display will go away. The way the new framebuffer console code will
  18  *  work is that it will act to translate data about the tty/console in 
  19  *  struct vc_data to data in a device independent way in struct fb_info. Then
  20  *  various functions in struct fb_ops will be called to store the device 
  21  *  dependent state in the par field in struct fb_info and to change the 
  22  *  hardware to that state. This allows a very clean separation of the fbdev
  23  *  layer from the console layer. It also allows one to use fbdev on its own
  24  *  which is a bounus for embedded devices. The reason this approach works is  
  25  *  for each framebuffer device when used as a tty/console device is allocated
  26  *  a set of virtual terminals to it. Only one virtual terminal can be active 
  27  *  per framebuffer device. We already have all the data we need in struct 
  28  *  vc_data so why store a bunch of colormaps and other fbdev specific data
  29  *  per virtual terminal. 
  30  *
  31  *  As you can see doing this makes the con parameter pretty much useless
  32  *  for struct fb_ops functions, as it should be. Also having struct  
  33  *  fb_var_screeninfo and other data in fb_info pretty much eliminates the 
  34  *  need for get_fix and get_var. Once all drivers use the fix, var, and cmap
  35  *  fbcon can be written around these fields. This will also eliminate the
  36  *  need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
  37  *  struct fb_cmap every time get_var, get_fix, get_cmap functions are called
  38  *  as many drivers do now. 
  39  *
  40  *  This file is subject to the terms and conditions of the GNU General Public
  41  *  License. See the file COPYING in the main directory of this archive for
  42  *  more details.
  43  */
  44 
  45 #include <linux/module.h>
  46 #include <linux/kernel.h>
  47 #include <linux/errno.h>
  48 #include <linux/string.h>
  49 #include <linux/mm.h>
  50 #include <linux/slab.h>
  51 #include <linux/delay.h>
  52 #include <linux/fb.h>
  53 #include <linux/init.h>
  54 #include <linux/pci.h>
  55 
  56     /*
  57      *  This is just simple sample code.
  58      *
  59      *  No warranty that it actually compiles.
  60      *  Even less warranty that it actually works :-)
  61      */
  62 
  63 /*
  64  * Driver data
  65  */
  66 static char *mode_option;
  67 
  68 /*
  69  *  If your driver supports multiple boards, you should make the  
  70  *  below data types arrays, or allocate them dynamically (using kmalloc()). 
  71  */ 
  72 
  73 /* 
  74  * This structure defines the hardware state of the graphics card. Normally
  75  * you place this in a header file in linux/include/video. This file usually
  76  * also includes register information. That allows other driver subsystems
  77  * and userland applications the ability to use the same header file to 
  78  * avoid duplicate work and easy porting of software. 
  79  */
  80 struct xxx_par;
  81 
  82 /*
  83  * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
  84  * if we don't use modedb. If we do use modedb see xxxfb_init how to use it
  85  * to get a fb_var_screeninfo. Otherwise define a default var as well. 
  86  */
  87 static const struct fb_fix_screeninfo xxxfb_fix = {
  88         .id =           "FB's name", 
  89         .type =         FB_TYPE_PACKED_PIXELS,
  90         .visual =       FB_VISUAL_PSEUDOCOLOR,
  91         .xpanstep =     1,
  92         .ypanstep =     1,
  93         .ywrapstep =    1, 
  94         .accel =        FB_ACCEL_NONE,
  95 };
  96 
  97     /*
  98      *  Modern graphical hardware not only supports pipelines but some 
  99      *  also support multiple monitors where each display can have its  
 100      *  its own unique data. In this case each display could be  
 101      *  represented by a separate framebuffer device thus a separate 
 102      *  struct fb_info. Now the struct xxx_par represents the graphics
 103      *  hardware state thus only one exist per card. In this case the 
 104      *  struct xxx_par for each graphics card would be shared between 
 105      *  every struct fb_info that represents a framebuffer on that card. 
 106      *  This allows when one display changes it video resolution (info->var) 
 107      *  the other displays know instantly. Each display can always be
 108      *  aware of the entire hardware state that affects it because they share
 109      *  the same xxx_par struct. The other side of the coin is multiple
 110      *  graphics cards that pass data around until it is finally displayed
 111      *  on one monitor. Such examples are the voodoo 1 cards and high end
 112      *  NUMA graphics servers. For this case we have a bunch of pars, each
 113      *  one that represents a graphics state, that belong to one struct 
 114      *  fb_info. Their you would want to have *par point to a array of device
 115      *  states and have each struct fb_ops function deal with all those 
 116      *  states. I hope this covers every possible hardware design. If not
 117      *  feel free to send your ideas at jsimmons@users.sf.net 
 118      */
 119 
 120     /*
 121      *  If your driver supports multiple boards or it supports multiple 
 122      *  framebuffers, you should make these arrays, or allocate them 
 123      *  dynamically using framebuffer_alloc() and free them with
 124      *  framebuffer_release().
 125      */ 
 126 static struct fb_info info;
 127 
 128     /* 
 129      * Each one represents the state of the hardware. Most hardware have
 130      * just one hardware state. These here represent the default state(s). 
 131      */
 132 static struct xxx_par __initdata current_par;
 133 
 134 int xxxfb_init(void);
 135 
 136 /**
 137  *      xxxfb_open - Optional function. Called when the framebuffer is
 138  *                   first accessed.
 139  *      @info: frame buffer structure that represents a single frame buffer
 140  *      @user: tell us if the userland (value=1) or the console is accessing
 141  *             the framebuffer. 
 142  *
 143  *      This function is the first function called in the framebuffer api.
 144  *      Usually you don't need to provide this function. The case where it 
 145  *      is used is to change from a text mode hardware state to a graphics
 146  *      mode state. 
 147  *
 148  *      Returns negative errno on error, or zero on success.
 149  */
 150 static int xxxfb_open(struct fb_info *info, int user)
 151 {
 152     return 0;
 153 }
 154 
 155 /**
 156  *      xxxfb_release - Optional function. Called when the framebuffer 
 157  *                      device is closed. 
 158  *      @info: frame buffer structure that represents a single frame buffer
 159  *      @user: tell us if the userland (value=1) or the console is accessing
 160  *             the framebuffer. 
 161  *      
 162  *      Thus function is called when we close /dev/fb or the framebuffer 
 163  *      console system is released. Usually you don't need this function.
 164  *      The case where it is usually used is to go from a graphics state
 165  *      to a text mode state.
 166  *
 167  *      Returns negative errno on error, or zero on success.
 168  */
 169 static int xxxfb_release(struct fb_info *info, int user)
 170 {
 171     return 0;
 172 }
 173 
 174 /**
 175  *      xxxfb_check_var - Optional function. Validates a var passed in. 
 176  *      @var: frame buffer variable screen structure
 177  *      @info: frame buffer structure that represents a single frame buffer 
 178  *
 179  *      Checks to see if the hardware supports the state requested by
 180  *      var passed in. This function does not alter the hardware state!!! 
 181  *      This means the data stored in struct fb_info and struct xxx_par do 
 182  *      not change. This includes the var inside of struct fb_info. 
 183  *      Do NOT change these. This function can be called on its own if we
 184  *      intent to only test a mode and not actually set it. The stuff in 
 185  *      modedb.c is a example of this. If the var passed in is slightly 
 186  *      off by what the hardware can support then we alter the var PASSED in
 187  *      to what we can do.
 188  *
 189  *      For values that are off, this function must round them _up_ to the
 190  *      next value that is supported by the hardware.  If the value is
 191  *      greater than the highest value supported by the hardware, then this
 192  *      function must return -EINVAL.
 193  *
 194  *      Exception to the above rule:  Some drivers have a fixed mode, ie,
 195  *      the hardware is already set at boot up, and cannot be changed.  In
 196  *      this case, it is more acceptable that this function just return
 197  *      a copy of the currently working var (info->var). Better is to not
 198  *      implement this function, as the upper layer will do the copying
 199  *      of the current var for you.
 200  *
 201  *      Note:  This is the only function where the contents of var can be
 202  *      freely adjusted after the driver has been registered. If you find
 203  *      that you have code outside of this function that alters the content
 204  *      of var, then you are doing something wrong.  Note also that the
 205  *      contents of info->var must be left untouched at all times after
 206  *      driver registration.
 207  *
 208  *      Returns negative errno on error, or zero on success.
 209  */
 210 static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
 211 {
 212     /* ... */
 213     return 0;           
 214 }
 215 
 216 /**
 217  *      xxxfb_set_par - Optional function. Alters the hardware state.
 218  *      @info: frame buffer structure that represents a single frame buffer
 219  *
 220  *      Using the fb_var_screeninfo in fb_info we set the resolution of the
 221  *      this particular framebuffer. This function alters the par AND the
 222  *      fb_fix_screeninfo stored in fb_info. It doesn't not alter var in 
 223  *      fb_info since we are using that data. This means we depend on the
 224  *      data in var inside fb_info to be supported by the hardware. 
 225  *
 226  *      This function is also used to recover/restore the hardware to a
 227  *      known working state.
 228  *
 229  *      xxxfb_check_var is always called before xxxfb_set_par to ensure that
 230  *      the contents of var is always valid.
 231  *
 232  *      Again if you can't change the resolution you don't need this function.
 233  *
 234  *      However, even if your hardware does not support mode changing,
 235  *      a set_par might be needed to at least initialize the hardware to
 236  *      a known working state, especially if it came back from another
 237  *      process that also modifies the same hardware, such as X.
 238  *
 239  *      If this is the case, a combination such as the following should work:
 240  *
 241  *      static int xxxfb_check_var(struct fb_var_screeninfo *var,
 242  *                                struct fb_info *info)
 243  *      {
 244  *              *var = info->var;
 245  *              return 0;
 246  *      }
 247  *
 248  *      static int xxxfb_set_par(struct fb_info *info)
 249  *      {
 250  *              init your hardware here
 251  *      }
 252  *
 253  *      Returns negative errno on error, or zero on success.
 254  */
 255 static int xxxfb_set_par(struct fb_info *info)
 256 {
 257     struct xxx_par *par = info->par;
 258     /* ... */
 259     return 0;   
 260 }
 261 
 262 /**
 263  *      xxxfb_setcolreg - Optional function. Sets a color register.
 264  *      @regno: Which register in the CLUT we are programming 
 265  *      @red: The red value which can be up to 16 bits wide 
 266  *      @green: The green value which can be up to 16 bits wide 
 267  *      @blue:  The blue value which can be up to 16 bits wide.
 268  *      @transp: If supported, the alpha value which can be up to 16 bits wide.
 269  *      @info: frame buffer info structure
 270  * 
 271  *      Set a single color register. The values supplied have a 16 bit
 272  *      magnitude which needs to be scaled in this function for the hardware. 
 273  *      Things to take into consideration are how many color registers, if
 274  *      any, are supported with the current color visual. With truecolor mode
 275  *      no color palettes are supported. Here a pseudo palette is created
 276  *      which we store the value in pseudo_palette in struct fb_info. For
 277  *      pseudocolor mode we have a limited color palette. To deal with this
 278  *      we can program what color is displayed for a particular pixel value.
 279  *      DirectColor is similar in that we can program each color field. If
 280  *      we have a static colormap we don't need to implement this function. 
 281  * 
 282  *      Returns negative errno on error, or zero on success.
 283  */
 284 static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
 285                            unsigned blue, unsigned transp,
 286                            struct fb_info *info)
 287 {
 288     if (regno >= 256)  /* no. of hw registers */
 289        return -EINVAL;
 290     /*
 291      * Program hardware... do anything you want with transp
 292      */
 293 
 294     /* grayscale works only partially under directcolor */
 295     if (info->var.grayscale) {
 296        /* grayscale = 0.30*R + 0.59*G + 0.11*B */
 297        red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;
 298     }
 299 
 300     /* Directcolor:
 301      *   var->{color}.offset contains start of bitfield
 302      *   var->{color}.length contains length of bitfield
 303      *   {hardwarespecific} contains width of DAC
 304      *   pseudo_palette[X] is programmed to (X << red.offset) |
 305      *                                      (X << green.offset) |
 306      *                                      (X << blue.offset)
 307      *   RAMDAC[X] is programmed to (red, green, blue)
 308      *   color depth = SUM(var->{color}.length)
 309      *
 310      * Pseudocolor:
 311      *    var->{color}.offset is 0 unless the palette index takes less than
 312      *                        bits_per_pixel bits and is stored in the upper
 313      *                        bits of the pixel value
 314      *    var->{color}.length is set so that 1 << length is the number of
 315      *                        available palette entries
 316      *    pseudo_palette is not used
 317      *    RAMDAC[X] is programmed to (red, green, blue)
 318      *    color depth = var->{color}.length
 319      *
 320      * Static pseudocolor:
 321      *    same as Pseudocolor, but the RAMDAC is not programmed (read-only)
 322      *
 323      * Mono01/Mono10:
 324      *    Has only 2 values, black on white or white on black (fg on bg),
 325      *    var->{color}.offset is 0
 326      *    white = (1 << var->{color}.length) - 1, black = 0
 327      *    pseudo_palette is not used
 328      *    RAMDAC does not exist
 329      *    color depth is always 2
 330      *
 331      * Truecolor:
 332      *    does not use RAMDAC (usually has 3 of them).
 333      *    var->{color}.offset contains start of bitfield
 334      *    var->{color}.length contains length of bitfield
 335      *    pseudo_palette is programmed to (red << red.offset) |
 336      *                                    (green << green.offset) |
 337      *                                    (blue << blue.offset) |
 338      *                                    (transp << transp.offset)
 339      *    RAMDAC does not exist
 340      *    color depth = SUM(var->{color}.length})
 341      *
 342      *  The color depth is used by fbcon for choosing the logo and also
 343      *  for color palette transformation if color depth < 4
 344      *
 345      *  As can be seen from the above, the field bits_per_pixel is _NOT_
 346      *  a criteria for describing the color visual.
 347      *
 348      *  A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor,
 349      *  and higher than that, true/directcolor.  This is incorrect, one needs
 350      *  to look at the fix->visual.
 351      *
 352      *  Another common mistake is using bits_per_pixel to calculate the color
 353      *  depth.  The bits_per_pixel field does not directly translate to color
 354      *  depth. You have to compute for the color depth (using the color
 355      *  bitfields) and fix->visual as seen above.
 356      */
 357 
 358     /*
 359      * This is the point where the color is converted to something that
 360      * is acceptable by the hardware.
 361      */
 362 #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
 363     red = CNVT_TOHW(red, info->var.red.length);
 364     green = CNVT_TOHW(green, info->var.green.length);
 365     blue = CNVT_TOHW(blue, info->var.blue.length);
 366     transp = CNVT_TOHW(transp, info->var.transp.length);
 367 #undef CNVT_TOHW
 368     /*
 369      * This is the point where the function feeds the color to the hardware
 370      * palette after converting the colors to something acceptable by
 371      * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and
 372      * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette.
 373      * If you have code that writes to the hardware CLUT, and it's not
 374      * any of the above visuals, then you are doing something wrong.
 375      */
 376     if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||
 377         info->fix.visual == FB_VISUAL_TRUECOLOR)
 378             write_{red|green|blue|transp}_to_clut();
 379 
 380     /* This is the point were you need to fill up the contents of
 381      * info->pseudo_palette. This structure is used _only_ by fbcon, thus
 382      * it only contains 16 entries to match the number of colors supported
 383      * by the console. The pseudo_palette is used only if the visual is
 384      * in directcolor or truecolor mode.  With other visuals, the
 385      * pseudo_palette is not used. (This might change in the future.)
 386      *
 387      * The contents of the pseudo_palette is in raw pixel format.  Ie, each
 388      * entry can be written directly to the framebuffer without any conversion.
 389      * The pseudo_palette is (void *).  However, if using the generic
 390      * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette
 391      * must be casted to (u32 *) _regardless_ of the bits per pixel. If the
 392      * driver is using its own drawing functions, then it can use whatever
 393      * size it wants.
 394      */
 395     if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
 396         info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
 397             u32 v;
 398 
 399             if (regno >= 16)
 400                     return -EINVAL;
 401 
 402             v = (red << info->var.red.offset) |
 403                     (green << info->var.green.offset) |
 404                     (blue << info->var.blue.offset) |
 405                     (transp << info->var.transp.offset);
 406 
 407             ((u32*)(info->pseudo_palette))[regno] = v;
 408     }
 409 
 410     /* ... */
 411     return 0;
 412 }
 413 
 414 /**
 415  *      xxxfb_pan_display - NOT a required function. Pans the display.
 416  *      @var: frame buffer variable screen structure
 417  *      @info: frame buffer structure that represents a single frame buffer
 418  *
 419  *      Pan (or wrap, depending on the `vmode' field) the display using the
 420  *      `xoffset' and `yoffset' fields of the `var' structure.
 421  *      If the values don't fit, return -EINVAL.
 422  *
 423  *      Returns negative errno on error, or zero on success.
 424  */
 425 static int xxxfb_pan_display(struct fb_var_screeninfo *var,
 426                              struct fb_info *info)
 427 {
 428     /*
 429      * If your hardware does not support panning, _do_ _not_ implement this
 430      * function. Creating a dummy function will just confuse user apps.
 431      */
 432 
 433     /*
 434      * Note that even if this function is fully functional, a setting of
 435      * 0 in both xpanstep and ypanstep means that this function will never
 436      * get called.
 437      */
 438 
 439     /* ... */
 440     return 0;
 441 }
 442 
 443 /**
 444  *      xxxfb_blank - NOT a required function. Blanks the display.
 445  *      @blank_mode: the blank mode we want. 
 446  *      @info: frame buffer structure that represents a single frame buffer
 447  *
 448  *      Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank.
 449  *      Return 0 if blanking succeeded, != 0 if un-/blanking failed due to
 450  *      e.g. a video mode which doesn't support it.
 451  *
 452  *      Implements VESA suspend and powerdown modes on hardware that supports
 453  *      disabling hsync/vsync:
 454  *
 455  *      FB_BLANK_NORMAL = display is blanked, syncs are on.
 456  *      FB_BLANK_HSYNC_SUSPEND = hsync off
 457  *      FB_BLANK_VSYNC_SUSPEND = vsync off
 458  *      FB_BLANK_POWERDOWN =  hsync and vsync off
 459  *
 460  *      If implementing this function, at least support FB_BLANK_UNBLANK.
 461  *      Return !0 for any modes that are unimplemented.
 462  *
 463  */
 464 static int xxxfb_blank(int blank_mode, struct fb_info *info)
 465 {
 466     /* ... */
 467     return 0;
 468 }
 469 
 470 /* ------------ Accelerated Functions --------------------- */
 471 
 472 /*
 473  * We provide our own functions if we have hardware acceleration
 474  * or non packed pixel format layouts. If we have no hardware 
 475  * acceleration, we can use a generic unaccelerated function. If using
 476  * a pack pixel format just use the functions in cfb_*.c. Each file 
 477  * has one of the three different accel functions we support.
 478  */
 479 
 480 /**
 481  *      xxxfb_fillrect - REQUIRED function. Can use generic routines if 
 482  *                       non acclerated hardware and packed pixel based.
 483  *                       Draws a rectangle on the screen.               
 484  *
 485  *      @info: frame buffer structure that represents a single frame buffer
 486  *      @region: The structure representing the rectangular region we 
 487  *               wish to draw to.
 488  *
 489  *      This drawing operation places/removes a retangle on the screen 
 490  *      depending on the rastering operation with the value of color which
 491  *      is in the current color depth format.
 492  */
 493 void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
 494 {
 495 /*      Meaning of struct fb_fillrect
 496  *
 497  *      @dx: The x and y corrdinates of the upper left hand corner of the 
 498  *      @dy: area we want to draw to. 
 499  *      @width: How wide the rectangle is we want to draw.
 500  *      @height: How tall the rectangle is we want to draw.
 501  *      @color: The color to fill in the rectangle with. 
 502  *      @rop: The raster operation. We can draw the rectangle with a COPY
 503  *            of XOR which provides erasing effect. 
 504  */
 505 }
 506 
 507 /**
 508  *      xxxfb_copyarea - REQUIRED function. Can use generic routines if
 509  *                       non acclerated hardware and packed pixel based.
 510  *                       Copies one area of the screen to another area.
 511  *
 512  *      @info: frame buffer structure that represents a single frame buffer
 513  *      @area: Structure providing the data to copy the framebuffer contents
 514  *             from one region to another.
 515  *
 516  *      This drawing operation copies a rectangular area from one area of the
 517  *      screen to another area.
 518  */
 519 void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) 
 520 {
 521 /*
 522  *      @dx: The x and y coordinates of the upper left hand corner of the
 523  *      @dy: destination area on the screen.
 524  *      @width: How wide the rectangle is we want to copy.
 525  *      @height: How tall the rectangle is we want to copy.
 526  *      @sx: The x and y coordinates of the upper left hand corner of the
 527  *      @sy: source area on the screen.
 528  */
 529 }
 530 
 531 
 532 /**
 533  *      xxxfb_imageblit - REQUIRED function. Can use generic routines if
 534  *                        non acclerated hardware and packed pixel based.
 535  *                        Copies a image from system memory to the screen. 
 536  *
 537  *      @info: frame buffer structure that represents a single frame buffer
 538  *      @image: structure defining the image.
 539  *
 540  *      This drawing operation draws a image on the screen. It can be a 
 541  *      mono image (needed for font handling) or a color image (needed for
 542  *      tux). 
 543  */
 544 void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) 
 545 {
 546 /*
 547  *      @dx: The x and y coordinates of the upper left hand corner of the
 548  *      @dy: destination area to place the image on the screen.
 549  *      @width: How wide the image is we want to copy.
 550  *      @height: How tall the image is we want to copy.
 551  *      @fg_color: For mono bitmap images this is color data for     
 552  *      @bg_color: the foreground and background of the image to
 553  *                 write directly to the frmaebuffer.
 554  *      @depth: How many bits represent a single pixel for this image.
 555  *      @data: The actual data used to construct the image on the display.
 556  *      @cmap: The colormap used for color images.   
 557  */
 558 
 559 /*
 560  * The generic function, cfb_imageblit, expects that the bitmap scanlines are
 561  * padded to the next byte.  Most hardware accelerators may require padding to
 562  * the next u16 or the next u32.  If that is the case, the driver can specify
 563  * this by setting info->pixmap.scan_align = 2 or 4.  See a more
 564  * comprehensive description of the pixmap below.
 565  */
 566 }
 567 
 568 /**
 569  *      xxxfb_cursor -  OPTIONAL. If your hardware lacks support
 570  *                      for a cursor, leave this field NULL.
 571  *
 572  *      @info: frame buffer structure that represents a single frame buffer
 573  *      @cursor: structure defining the cursor to draw.
 574  *
 575  *      This operation is used to set or alter the properities of the
 576  *      cursor.
 577  *
 578  *      Returns negative errno on error, or zero on success.
 579  */
 580 int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
 581 {
 582 /*
 583  *      @set:   Which fields we are altering in struct fb_cursor 
 584  *      @enable: Disable or enable the cursor 
 585  *      @rop:   The bit operation we want to do. 
 586  *      @mask:  This is the cursor mask bitmap. 
 587  *      @dest:  A image of the area we are going to display the cursor.
 588  *              Used internally by the driver.   
 589  *      @hot:   The hot spot. 
 590  *      @image: The actual data for the cursor image.
 591  *
 592  *      NOTES ON FLAGS (cursor->set):
 593  *
 594  *      FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data)
 595  *      FB_CUR_SETPOS   - the cursor position has changed (cursor->image.dx|dy)
 596  *      FB_CUR_SETHOT   - the cursor hot spot has changed (cursor->hot.dx|dy)
 597  *      FB_CUR_SETCMAP  - the cursor colors has changed (cursor->fg_color|bg_color)
 598  *      FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask)
 599  *      FB_CUR_SETSIZE  - the cursor size has changed (cursor->width|height)
 600  *      FB_CUR_SETALL   - everything has changed
 601  *
 602  *      NOTES ON ROPs (cursor->rop, Raster Operation)
 603  *
 604  *      ROP_XOR         - cursor->image.data XOR cursor->mask
 605  *      ROP_COPY        - curosr->image.data AND cursor->mask
 606  *
 607  *      OTHER NOTES:
 608  *
 609  *      - fbcon only supports a 2-color cursor (cursor->image.depth = 1)
 610  *      - The fb_cursor structure, @cursor, _will_ always contain valid
 611  *        fields, whether any particular bitfields in cursor->set is set
 612  *        or not.
 613  */
 614 }
 615 
 616 /**
 617  *      xxxfb_sync - NOT a required function. Normally the accel engine 
 618  *                   for a graphics card take a specific amount of time.
 619  *                   Often we have to wait for the accelerator to finish
 620  *                   its operation before we can write to the framebuffer
 621  *                   so we can have consistent display output. 
 622  *
 623  *      @info: frame buffer structure that represents a single frame buffer
 624  *
 625  *      If the driver has implemented its own hardware-based drawing function,
 626  *      implementing this function is highly recommended.
 627  */
 628 int xxxfb_sync(struct fb_info *info)
 629 {
 630         return 0;
 631 }
 632 
 633     /*
 634      *  Frame buffer operations
 635      */
 636 
 637 static struct fb_ops xxxfb_ops = {
 638         .owner          = THIS_MODULE,
 639         .fb_open        = xxxfb_open,
 640         .fb_read        = xxxfb_read,
 641         .fb_write       = xxxfb_write,
 642         .fb_release     = xxxfb_release,
 643         .fb_check_var   = xxxfb_check_var,
 644         .fb_set_par     = xxxfb_set_par,
 645         .fb_setcolreg   = xxxfb_setcolreg,
 646         .fb_blank       = xxxfb_blank,
 647         .fb_pan_display = xxxfb_pan_display,
 648         .fb_fillrect    = xxxfb_fillrect,       /* Needed !!! */
 649         .fb_copyarea    = xxxfb_copyarea,       /* Needed !!! */
 650         .fb_imageblit   = xxxfb_imageblit,      /* Needed !!! */
 651         .fb_cursor      = xxxfb_cursor,         /* Optional !!! */
 652         .fb_sync        = xxxfb_sync,
 653         .fb_ioctl       = xxxfb_ioctl,
 654         .fb_mmap        = xxxfb_mmap,
 655 };
 656 
 657 /* ------------------------------------------------------------------------- */
 658 
 659     /*
 660      *  Initialization
 661      */
 662 
 663 /* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */
 664 static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
 665 {
 666     struct fb_info *info;
 667     struct xxx_par *par;
 668     struct device *device = &dev->dev; /* or &pdev->dev */
 669     int cmap_len, retval;       
 670    
 671     /*
 672      * Dynamically allocate info and par
 673      */
 674     info = framebuffer_alloc(sizeof(struct xxx_par), device);
 675 
 676     if (!info) {
 677             /* goto error path */
 678     }
 679 
 680     par = info->par;
 681 
 682     /* 
 683      * Here we set the screen_base to the virtual memory address
 684      * for the framebuffer. Usually we obtain the resource address
 685      * from the bus layer and then translate it to virtual memory
 686      * space via ioremap. Consult ioport.h. 
 687      */
 688     info->screen_base = framebuffer_virtual_memory;
 689     info->fbops = &xxxfb_ops;
 690     info->fix = xxxfb_fix;
 691     info->pseudo_palette = pseudo_palette; /* The pseudopalette is an
 692                                             * 16-member array
 693                                             */
 694     /*
 695      * Set up flags to indicate what sort of acceleration your
 696      * driver can provide (pan/wrap/copyarea/etc.) and whether it
 697      * is a module -- see FBINFO_* in include/linux/fb.h
 698      *
 699      * If your hardware can support any of the hardware accelerated functions
 700      * fbcon performance will improve if info->flags is set properly.
 701      *
 702      * FBINFO_HWACCEL_COPYAREA - hardware moves
 703      * FBINFO_HWACCEL_FILLRECT - hardware fills
 704      * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion
 705      * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis
 706      * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis
 707      * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled
 708      * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion
 709      * FBINFO_MISC_TILEBLITTING - hardware can do tile blits
 710      *
 711      * NOTE: These are for fbcon use only.
 712      */
 713     info->flags = FBINFO_DEFAULT;
 714 
 715 /********************* This stage is optional ******************************/
 716      /*
 717      * The struct pixmap is a scratch pad for the drawing functions. This
 718      * is where the monochrome bitmap is constructed by the higher layers
 719      * and then passed to the accelerator.  For drivers that uses
 720      * cfb_imageblit, you can skip this part.  For those that have a more
 721      * rigorous requirement, this stage is needed
 722      */
 723 
 724     /* PIXMAP_SIZE should be small enough to optimize drawing, but not
 725      * large enough that memory is wasted.  A safe size is
 726      * (max_xres * max_font_height/8). max_xres is driver dependent,
 727      * max_font_height is 32.
 728      */
 729     info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
 730     if (!info->pixmap.addr) {
 731             /* goto error */
 732     }
 733 
 734     info->pixmap.size = PIXMAP_SIZE;
 735 
 736     /*
 737      * FB_PIXMAP_SYSTEM - memory is in system ram
 738      * FB_PIXMAP_IO     - memory is iomapped
 739      * FB_PIXMAP_SYNC   - if set, will call fb_sync() per access to pixmap,
 740      *                    usually if FB_PIXMAP_IO is set.
 741      *
 742      * Currently, FB_PIXMAP_IO is unimplemented.
 743      */
 744     info->pixmap.flags = FB_PIXMAP_SYSTEM;
 745 
 746     /*
 747      * scan_align is the number of padding for each scanline.  It is in bytes.
 748      * Thus for accelerators that need padding to the next u32, put 4 here.
 749      */
 750     info->pixmap.scan_align = 4;
 751 
 752     /*
 753      * buf_align is the amount to be padded for the buffer. For example,
 754      * the i810fb needs a scan_align of 2 but expects it to be fed with
 755      * dwords, so a buf_align = 4 is required.
 756      */
 757     info->pixmap.buf_align = 4;
 758 
 759     /* access_align is how many bits can be accessed from the framebuffer
 760      * ie. some epson cards allow 16-bit access only.  Most drivers will
 761      * be safe with u32 here.
 762      *
 763      * NOTE: This field is currently unused.
 764      */
 765     info->pixmap.access_align = 32;
 766 /***************************** End optional stage ***************************/
 767 
 768     /*
 769      * This should give a reasonable default video mode. The following is
 770      * done when we can set a video mode. 
 771      */
 772     if (!mode_option)
 773         mode_option = "640x480@60";             
 774 
 775     retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8);
 776   
 777     if (!retval || retval == 4)
 778         return -EINVAL;                 
 779 
 780     /* This has to be done! */
 781     if (fb_alloc_cmap(&info->cmap, cmap_len, 0))
 782         return -ENOMEM;
 783         
 784     /* 
 785      * The following is done in the case of having hardware with a static 
 786      * mode. If we are setting the mode ourselves we don't call this. 
 787      */ 
 788     info->var = xxxfb_var;
 789 
 790     /*
 791      * For drivers that can...
 792      */
 793     xxxfb_check_var(&info->var, info);
 794 
 795     /*
 796      * Does a call to fb_set_par() before register_framebuffer needed?  This
 797      * will depend on you and the hardware.  If you are sure that your driver
 798      * is the only device in the system, a call to fb_set_par() is safe.
 799      *
 800      * Hardware in x86 systems has a VGA core.  Calling set_par() at this
 801      * point will corrupt the VGA console, so it might be safer to skip a
 802      * call to set_par here and just allow fbcon to do it for you.
 803      */
 804     /* xxxfb_set_par(info); */
 805 
 806     if (register_framebuffer(info) < 0) {
 807         fb_dealloc_cmap(&info->cmap);
 808         return -EINVAL;
 809     }
 810     fb_info(info, "%s frame buffer device\n", info->fix.id);
 811     pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */
 812     return 0;
 813 }
 814 
 815     /*
 816      *  Cleanup
 817      */
 818 /* static void xxxfb_remove(struct platform_device *pdev) */
 819 static void xxxfb_remove(struct pci_dev *dev)
 820 {
 821         struct fb_info *info = pci_get_drvdata(dev);
 822         /* or platform_get_drvdata(pdev); */
 823 
 824         if (info) {
 825                 unregister_framebuffer(info);
 826                 fb_dealloc_cmap(&info->cmap);
 827                 /* ... */
 828                 framebuffer_release(info);
 829         }
 830 }
 831 
 832 #ifdef CONFIG_PCI
 833 #ifdef CONFIG_PM
 834 /**
 835  *      xxxfb_suspend - Optional but recommended function. Suspend the device.
 836  *      @dev: PCI device
 837  *      @msg: the suspend event code.
 838  *
 839  *      See Documentation/driver-api/pm/devices.rst for more information
 840  */
 841 static int xxxfb_suspend(struct pci_dev *dev, pm_message_t msg)
 842 {
 843         struct fb_info *info = pci_get_drvdata(dev);
 844         struct xxxfb_par *par = info->par;
 845 
 846         /* suspend here */
 847         return 0;
 848 }
 849 
 850 /**
 851  *      xxxfb_resume - Optional but recommended function. Resume the device.
 852  *      @dev: PCI device
 853  *
 854  *      See Documentation/driver-api/pm/devices.rst for more information
 855  */
 856 static int xxxfb_resume(struct pci_dev *dev)
 857 {
 858         struct fb_info *info = pci_get_drvdata(dev);
 859         struct xxxfb_par *par = info->par;
 860 
 861         /* resume here */
 862         return 0;
 863 }
 864 #else
 865 #define xxxfb_suspend NULL
 866 #define xxxfb_resume NULL
 867 #endif /* CONFIG_PM */
 868 
 869 static const struct pci_device_id xxxfb_id_table[] = {
 870         { PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX,
 871           PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16,
 872           PCI_CLASS_MASK, 0 },
 873         { 0, }
 874 };
 875 
 876 /* For PCI drivers */
 877 static struct pci_driver xxxfb_driver = {
 878         .name =         "xxxfb",
 879         .id_table =     xxxfb_id_table,
 880         .probe =        xxxfb_probe,
 881         .remove =       xxxfb_remove,
 882         .suspend =      xxxfb_suspend, /* optional but recommended */
 883         .resume =       xxxfb_resume,  /* optional but recommended */
 884 };
 885 
 886 MODULE_DEVICE_TABLE(pci, xxxfb_id_table);
 887 
 888 int __init xxxfb_init(void)
 889 {
 890         /*
 891          *  For kernel boot options (in 'video=xxxfb:<options>' format)
 892          */
 893 #ifndef MODULE
 894         char *option = NULL;
 895 
 896         if (fb_get_options("xxxfb", &option))
 897                 return -ENODEV;
 898         xxxfb_setup(option);
 899 #endif
 900 
 901         return pci_register_driver(&xxxfb_driver);
 902 }
 903 
 904 static void __exit xxxfb_exit(void)
 905 {
 906         pci_unregister_driver(&xxxfb_driver);
 907 }
 908 #else /* non PCI, platform drivers */
 909 #include <linux/platform_device.h>
 910 /* for platform devices */
 911 
 912 #ifdef CONFIG_PM
 913 /**
 914  *      xxxfb_suspend - Optional but recommended function. Suspend the device.
 915  *      @dev: platform device
 916  *      @msg: the suspend event code.
 917  *
 918  *      See Documentation/driver-api/pm/devices.rst for more information
 919  */
 920 static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg)
 921 {
 922         struct fb_info *info = platform_get_drvdata(dev);
 923         struct xxxfb_par *par = info->par;
 924 
 925         /* suspend here */
 926         return 0;
 927 }
 928 
 929 /**
 930  *      xxxfb_resume - Optional but recommended function. Resume the device.
 931  *      @dev: platform device
 932  *
 933  *      See Documentation/driver-api/pm/devices.rst for more information
 934  */
 935 static int xxxfb_resume(struct platform_dev *dev)
 936 {
 937         struct fb_info *info = platform_get_drvdata(dev);
 938         struct xxxfb_par *par = info->par;
 939 
 940         /* resume here */
 941         return 0;
 942 }
 943 #else
 944 #define xxxfb_suspend NULL
 945 #define xxxfb_resume NULL
 946 #endif /* CONFIG_PM */
 947 
 948 static struct platform_device_driver xxxfb_driver = {
 949         .probe = xxxfb_probe,
 950         .remove = xxxfb_remove,
 951         .suspend = xxxfb_suspend, /* optional but recommended */
 952         .resume = xxxfb_resume,   /* optional but recommended */
 953         .driver = {
 954                 .name = "xxxfb",
 955         },
 956 };
 957 
 958 static struct platform_device *xxxfb_device;
 959 
 960 #ifndef MODULE
 961     /*
 962      *  Setup
 963      */
 964 
 965 /*
 966  * Only necessary if your driver takes special options,
 967  * otherwise we fall back on the generic fb_setup().
 968  */
 969 int __init xxxfb_setup(char *options)
 970 {
 971     /* Parse user specified options (`video=xxxfb:') */
 972 }
 973 #endif /* MODULE */
 974 
 975 static int __init xxxfb_init(void)
 976 {
 977         int ret;
 978         /*
 979          *  For kernel boot options (in 'video=xxxfb:<options>' format)
 980          */
 981 #ifndef MODULE
 982         char *option = NULL;
 983 
 984         if (fb_get_options("xxxfb", &option))
 985                 return -ENODEV;
 986         xxxfb_setup(option);
 987 #endif
 988         ret = platform_driver_register(&xxxfb_driver);
 989 
 990         if (!ret) {
 991                 xxxfb_device = platform_device_register_simple("xxxfb", 0,
 992                                                                 NULL, 0);
 993 
 994                 if (IS_ERR(xxxfb_device)) {
 995                         platform_driver_unregister(&xxxfb_driver);
 996                         ret = PTR_ERR(xxxfb_device);
 997                 }
 998         }
 999 
1000         return ret;
1001 }
1002 
1003 static void __exit xxxfb_exit(void)
1004 {
1005         platform_device_unregister(xxxfb_device);
1006         platform_driver_unregister(&xxxfb_driver);
1007 }
1008 #endif /* CONFIG_PCI */
1009 
1010 /* ------------------------------------------------------------------------- */
1011 
1012 
1013     /*
1014      *  Modularization
1015      */
1016 
1017 module_init(xxxfb_init);
1018 module_exit(xxxfb_exit);
1019 
1020 MODULE_LICENSE("GPL");

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