root/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h

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   1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
   2 /**********************************************************
   3  * Copyright 1998-2015 VMware, Inc.
   4  *
   5  * Permission is hereby granted, free of charge, to any person
   6  * obtaining a copy of this software and associated documentation
   7  * files (the "Software"), to deal in the Software without
   8  * restriction, including without limitation the rights to use, copy,
   9  * modify, merge, publish, distribute, sublicense, and/or sell copies
  10  * of the Software, and to permit persons to whom the Software is
  11  * furnished to do so, subject to the following conditions:
  12  *
  13  * The above copyright notice and this permission notice shall be
  14  * included in all copies or substantial portions of the Software.
  15  *
  16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  20  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  21  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23  * SOFTWARE.
  24  *
  25  **********************************************************/
  26 
  27 /*
  28  * svga3d_devcaps.h --
  29  *
  30  *       SVGA 3d caps definitions
  31  */
  32 
  33 #ifndef _SVGA3D_DEVCAPS_H_
  34 #define _SVGA3D_DEVCAPS_H_
  35 
  36 #define INCLUDE_ALLOW_MODULE
  37 #define INCLUDE_ALLOW_USERLEVEL
  38 #define INCLUDE_ALLOW_VMCORE
  39 
  40 #include "includeCheck.h"
  41 
  42 /*
  43  * 3D Hardware Version
  44  *
  45  *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
  46  *   register.   Is set by the host and read by the guest.  This lets
  47  *   us make new guest drivers which are backwards-compatible with old
  48  *   SVGA hardware revisions.  It does not let us support old guest
  49  *   drivers.  Good enough for now.
  50  *
  51  */
  52 
  53 #define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
  54 #define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
  55 #define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
  56 
  57 typedef enum {
  58    SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
  59    SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
  60    SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
  61    SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
  62    SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
  63    SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
  64    SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
  65    SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
  66 } SVGA3dHardwareVersion;
  67 
  68 /*
  69  * DevCap indexes.
  70  */
  71 
  72 typedef enum {
  73    SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
  74    SVGA3D_DEVCAP_3D                                = 0,
  75    SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
  76 
  77    /*
  78     * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
  79     * fixed-function texture units available. Each of these units
  80     * work in both FFP and Shader modes, and they support texture
  81     * transforms and texture coordinates. The host may have additional
  82     * texture image units that are only usable with shaders.
  83     */
  84    SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
  85    SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
  86    SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
  87    SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
  88    SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
  89    SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
  90    SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
  91    SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
  92    SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
  93    SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
  94    SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
  95    SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
  96    SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
  97    SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
  98    SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
  99    SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
 100    SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
 101    SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
 102    SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
 103    SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
 104    SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
 105    SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
 106    SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
 107    SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
 108    SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
 109    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
 110    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
 111    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
 112    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
 113    SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
 114    SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
 115    SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
 116    SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
 117    SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
 118    SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
 119    SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
 120    SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
 121    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
 122    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
 123    SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
 124    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
 125    SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
 126    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
 127    SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
 128    SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
 129    SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
 130    SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
 131    SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
 132    SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
 133    SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
 134    SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
 135    SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
 136    SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
 137    SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
 138    SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
 139    SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
 140    SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
 141    SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
 142    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
 143    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
 144 
 145    /*
 146     * There is a hole in our devcap definitions for
 147     * historical reasons.
 148     *
 149     * Define a constant just for completeness.
 150     */
 151    SVGA3D_DEVCAP_MISSING62                         = 62,
 152 
 153    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
 154 
 155    /*
 156     * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
 157     * render targets.  This does not include the depth or stencil targets.
 158     */
 159    SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
 160 
 161    SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
 162    SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
 163    SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
 164    SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
 165    SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
 166    SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
 167    SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
 168    SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
 169    SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
 170    SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
 171    SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
 172    SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
 173 
 174    /*
 175     * This is the maximum number of SVGA context IDs that the guest
 176     * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
 177     */
 178    SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
 179 
 180    /*
 181     * This is the maximum number of SVGA surface IDs that the guest
 182     * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
 183     */
 184    SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
 185 
 186    SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
 187    SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
 188    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
 189 
 190    SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
 191    SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
 192 
 193    /*
 194     * Deprecated.
 195     */
 196    SVGA3D_DEVCAP_DEAD1                             = 84,
 197 
 198    /*
 199     * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
 200     * ored together, one for every type of video decoding supported.
 201     */
 202    SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
 203 
 204    /*
 205     * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
 206     * ored together, one for every type of video processing supported.
 207     */
 208    SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
 209 
 210    SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
 211    SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
 212    SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
 213    SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
 214 
 215    SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
 216 
 217    /*
 218     * Does the host support the SVGA logic ops commands?
 219     */
 220    SVGA3D_DEVCAP_LOGICOPS                          = 92,
 221 
 222    /*
 223     * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
 224     */
 225    SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
 226 
 227    /*
 228     * Deprecated.
 229     */
 230    SVGA3D_DEVCAP_DEAD2                             = 94,
 231 
 232    /*
 233     * Does the device support DXContexts?
 234     */
 235    SVGA3D_DEVCAP_DXCONTEXT                         = 95,
 236 
 237    /*
 238     * What is the maximum size of a texture array?
 239     *
 240     * (Even if this cap is zero, cubemaps are still allowed.)
 241     */
 242    SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
 243 
 244    /*
 245     * What is the maximum number of vertex buffers or vertex input registers
 246     * that can be expected to work correctly with a DXContext?
 247     *
 248     * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
 249     * anything in excess of this cap is not guaranteed to render correctly.
 250     *
 251     * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
 252     * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
 253     * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
 254     * but only the registers up to this cap value are guaranteed to render
 255     * correctly.
 256     *
 257     * If guest-drivers are able to expose a lower-limit, it's recommended
 258     * that they clamp to this value.  Otherwise, the host will make a
 259     * best-effort on case-by-case basis if guests exceed this.
 260     */
 261    SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
 262 
 263    /*
 264     * What is the maximum number of constant buffers that can be expected to
 265     * work correctly with a DX context?
 266     *
 267     * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
 268     * anything in excess of this cap is not guaranteed to render correctly.
 269     *
 270     * If guest-drivers are able to expose a lower-limit, it's recommended
 271     * that they clamp to this value.  Otherwise, the host will make a
 272     * best-effort on case-by-case basis if guests exceed this.
 273     */
 274    SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
 275 
 276    /*
 277     * Does the device support provoking vertex control?
 278     *
 279     * If this cap is present, the provokingVertexLast field in the
 280     * rasterizer state is enabled.  (Guests can then set it to FALSE,
 281     * meaning that the first vertex is the provoking vertex, or TRUE,
 282     * meaning that the last verteix is the provoking vertex.)
 283     *
 284     * If this cap is FALSE, then guests should set the provokingVertexLast
 285     * to FALSE, otherwise rendering behavior is undefined.
 286     */
 287    SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
 288 
 289    SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
 290    SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
 291    SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
 292    SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
 293    SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
 294    SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
 295    SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
 296    SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
 297    SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
 298    SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
 299    SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
 300    SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
 301    SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
 302    SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
 303    SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
 304    SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
 305    SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
 306    SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
 307    SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
 308    SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
 309    SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
 310    SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
 311    SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                = 122,
 312    SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
 313    SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
 314    SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
 315    SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
 316    SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
 317    SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
 318    SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
 319    SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
 320    SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
 321    SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
 322    SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
 323    SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
 324    SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
 325    SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
 326    SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
 327    SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
 328    SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
 329    SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
 330    SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
 331    SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
 332    SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
 333    SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
 334    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
 335    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
 336    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
 337    SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
 338    SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
 339    SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
 340    SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
 341    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
 342    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
 343    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
 344    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
 345    SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
 346    SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
 347    SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
 348    SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
 349    SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
 350    SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24             = 161,
 351    SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT              = 162,
 352    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
 353    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
 354    SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
 355    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
 356    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
 357    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
 358    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
 359    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
 360    SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
 361    SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
 362    SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
 363    SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
 364    SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
 365    SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
 366    SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
 367    SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
 368    SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
 369    SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                = 180,
 370    SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                 = 181,
 371    SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
 372    SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
 373    SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
 374    SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
 375    SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
 376    SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
 377    SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
 378    SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
 379    SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
 380    SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
 381    SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
 382    SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
 383    SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
 384    SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
 385    SVGA3D_DEVCAP_DXFMT_P8                          = 196,
 386    SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
 387    SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
 388    SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
 389    SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
 390    SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
 391    SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
 392    SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
 393    SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
 394    SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
 395    SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
 396    SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
 397    SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
 398    SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
 399    SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
 400    SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
 401    SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
 402    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
 403    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
 404    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
 405    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
 406    SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
 407    SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
 408    SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
 409    SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
 410    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
 411    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
 412    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
 413    SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
 414    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
 415    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
 416    SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
 417    SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
 418    SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
 419    SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
 420    SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
 421    SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
 422    SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
 423    SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
 424    SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
 425    SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
 426    SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
 427    SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
 428    SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
 429    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
 430    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
 431    SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
 432    SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
 433 
 434    /*
 435     * Advertises shaderModel 4.1 support, independent blend-states,
 436     * cube-map arrays, and a higher vertex input registers limit.
 437     *
 438     * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
 439     */
 440    SVGA3D_DEVCAP_SM41                              = 244,
 441 
 442    SVGA3D_DEVCAP_MULTISAMPLE_2X                    = 245,
 443    SVGA3D_DEVCAP_MULTISAMPLE_4X                    = 246,
 444 
 445    SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
 446 } SVGA3dDevCapIndex;
 447 
 448 /*
 449  * Bit definitions for DXFMT devcaps
 450  *
 451  *
 452  * SUPPORTED: Can the format be defined?
 453  * SHADER_SAMPLE: Can the format be sampled from a shader?
 454  * COLOR_RENDERTARGET: Can the format be a color render target?
 455  * DEPTH_RENDERTARGET: Can the format be a depth render target?
 456  * BLENDABLE: Is the format blendable?
 457  * MIPS: Does the format support mip levels?
 458  * ARRAY: Does the format support texture arrays?
 459  * VOLUME: Does the format support having volume?
 460  * MULTISAMPLE: Does the format support multisample?
 461  */
 462 #define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
 463 #define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
 464 #define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
 465 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
 466 #define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
 467 #define SVGA3D_DXFMT_MIPS                     (1 <<  5)
 468 #define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
 469 #define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
 470 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
 471 #define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
 472 #define SVGA3D_DXFMT_MAX                      (1 << 10)
 473 
 474 typedef union {
 475    Bool   b;
 476    uint32 u;
 477    int32  i;
 478    float  f;
 479 } SVGA3dDevCapResult;
 480 
 481 #endif /* _SVGA3D_DEVCAPS_H_ */

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