fence_signal_locked — signal completion of a fence
int fence_signal_locked ( | struct fence * fence); |
Signal completion for software callbacks on a fence, this will unblock
fence_wait calls and run all the callbacks added with
fence_add_callback. Can be called multiple times, but since a fence
can only go from unsignaled to signaled state, it will only be effective
the first time.
Unlike fence_signal, this function must be called with fence->lock held.