Lines Matching refs:inb
133 return inb(GP1_IO_BASE) | inb(GP2_IO_BASE) << 8; in nw_gpio_read()
437 inb(0x203); in rwa010_read_ident()
439 bit = inb(0x203); in rwa010_read_ident()
453 dprintk("Card no = %d\n", inb(0x203)); in rwa010_global_init()
476 i = inb(0x203); in rwa010_game_port_init()
479 dprintk("%02X%02X (201)\n", inb(0x203), i); in rwa010_game_port_init()
492 i = inb(0x203); in rwa010_waveartist_init()
495 dprintk("%02X%02X (%X),", inb(0x203), i, base); in rwa010_waveartist_init()
498 dprintk(" irq: %d (%d),", inb(0x203), irq); in rwa010_waveartist_init()
501 dprintk(" dma: %d (%d)\n", inb(0x203), dma); in rwa010_waveartist_init()
514 i = inb(0x203); in rwa010_soundblaster_init()
517 dprintk("%02X%02X (%X),", inb(0x203), i, sb_base); in rwa010_soundblaster_init()
521 dprintk("%d (%d),", inb(0x203), irq); in rwa010_soundblaster_init()
525 dprintk("%d (%d)\n", inb(0x203), dma); in rwa010_soundblaster_init()
529 i = inb(0x203); in rwa010_soundblaster_init()
532 dprintk("%02X%02X (%X)\n", inb(0x203), i, al_base); in rwa010_soundblaster_init()
546 if (inb(0x22e) & 0x80) in rwa010_soundblaster_reset()
553 dprintk("SoundBlaster DSP reset: %02X (AA)\n", inb(0x22a)); in rwa010_soundblaster_reset()
556 if ((inb(0x22c) & 0x80) == 0) in rwa010_soundblaster_reset()
567 i = inb(0x22a); in rwa010_soundblaster_reset()
569 i |= inb(0x22a) << 8; in rwa010_soundblaster_reset()
573 if ((inb(0x22c) & 0x80) == 0) in rwa010_soundblaster_reset()