Lines Matching refs:i1
565 cmd->body.type = bi->i1.shader_type; in vmw_context_scrub_shader()
598 cmd->body.type = bi->i1.rt_type; in vmw_context_scrub_render_target()
639 cmd->body.s1.stage = bi->i1.texture_stage; in vmw_context_scrub_texture()
681 if (unlikely((unsigned)bi->i1.rt_type >= SVGA3D_RT_MAX)) { in vmw_context_binding_add()
683 (unsigned) bi->i1.rt_type); in vmw_context_binding_add()
686 loc = &cbs->render_targets[bi->i1.rt_type]; in vmw_context_binding_add()
689 if (unlikely((unsigned)bi->i1.texture_stage >= in vmw_context_binding_add()
692 (unsigned) bi->i1.texture_stage); in vmw_context_binding_add()
695 loc = &cbs->texture_units[bi->i1.texture_stage]; in vmw_context_binding_add()
698 if (unlikely((unsigned)bi->i1.shader_type >= in vmw_context_binding_add()
701 (unsigned) bi->i1.shader_type); in vmw_context_binding_add()
704 loc = &cbs->shaders[bi->i1.shader_type]; in vmw_context_binding_add()
735 loc = &cbs->render_targets[bi->i1.rt_type]; in vmw_context_binding_transfer()
738 loc = &cbs->texture_units[bi->i1.texture_stage]; in vmw_context_binding_transfer()
741 loc = &cbs->shaders[bi->i1.shader_type]; in vmw_context_binding_transfer()