Lines Matching refs:gameport

20 struct gameport {  struct
30 void (*trigger)(struct gameport *); argument
31 unsigned char (*read)(struct gameport *); argument
32 int (*cooked_read)(struct gameport *, int *, int *); argument
33 int (*calibrate)(struct gameport *, int *, int *); argument
34 int (*open)(struct gameport *, int); argument
35 void (*close)(struct gameport *); argument
41 void (*poll_handler)(struct gameport *); argument
43 struct gameport *parent, *child; argument
52 #define to_gameport_port(d) container_of(d, struct gameport, dev) argument
57 int (*connect)(struct gameport *, struct gameport_driver *drv);
58 int (*reconnect)(struct gameport *);
59 void (*disconnect)(struct gameport *);
67 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
68 void gameport_close(struct gameport *gameport);
72 void __gameport_register_port(struct gameport *gameport, struct module *owner);
74 #define gameport_register_port(gameport) \ argument
75 __gameport_register_port(gameport, THIS_MODULE)
77 void gameport_unregister_port(struct gameport *gameport);
80 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
84 static inline void gameport_register_port(struct gameport *gameport) in gameport_register_port() argument
89 static inline void gameport_unregister_port(struct gameport *gameport) in gameport_unregister_port() argument
95 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) in gameport_set_phys() argument
102 static inline struct gameport *gameport_allocate_port(void) in gameport_allocate_port()
104 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); in gameport_allocate_port() local
106 return gameport; in gameport_allocate_port()
109 static inline void gameport_free_port(struct gameport *gameport) in gameport_free_port() argument
111 kfree(gameport); in gameport_free_port()
114 static inline void gameport_set_name(struct gameport *gameport, const char *name) in gameport_set_name() argument
116 strlcpy(gameport->name, name, sizeof(gameport->name)); in gameport_set_name()
123 static inline void *gameport_get_drvdata(struct gameport *gameport) in gameport_get_drvdata() argument
125 return dev_get_drvdata(&gameport->dev); in gameport_get_drvdata()
128 static inline void gameport_set_drvdata(struct gameport *gameport, void *data) in gameport_set_drvdata() argument
130 dev_set_drvdata(&gameport->dev, data); in gameport_set_drvdata()
136 static inline int gameport_pin_driver(struct gameport *gameport) in gameport_pin_driver() argument
138 return mutex_lock_interruptible(&gameport->drv_mutex); in gameport_pin_driver()
141 static inline void gameport_unpin_driver(struct gameport *gameport) in gameport_unpin_driver() argument
143 mutex_unlock(&gameport->drv_mutex); in gameport_unpin_driver()
169 static inline void gameport_trigger(struct gameport *gameport) in gameport_trigger() argument
171 if (gameport->trigger) in gameport_trigger()
172 gameport->trigger(gameport); in gameport_trigger()
174 outb(0xff, gameport->io); in gameport_trigger()
177 static inline unsigned char gameport_read(struct gameport *gameport) in gameport_read() argument
179 if (gameport->read) in gameport_read()
180 return gameport->read(gameport); in gameport_read()
182 return inb(gameport->io); in gameport_read()
185 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() argument
187 if (gameport->cooked_read) in gameport_cooked_read()
188 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
193 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) in gameport_calibrate() argument
195 if (gameport->calibrate) in gameport_calibrate()
196 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()
201 static inline int gameport_time(struct gameport *gameport, int time) in gameport_time() argument
203 return (time * gameport->speed) / 1000; in gameport_time()
206 …tatic inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct game… in gameport_set_poll_handler() argument
208 gameport->poll_handler = handler; in gameport_set_poll_handler()
211 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs) in gameport_set_poll_interval() argument
213 gameport->poll_interval = msecs; in gameport_set_poll_interval()
216 void gameport_start_polling(struct gameport *gameport);
217 void gameport_stop_polling(struct gameport *gameport);