Lines Matching refs:SLOT_HEIGHT
32 #define SLOT_HEIGHT 25.0 macro
33 #define SLOT_HALF (SLOT_HEIGHT / 2)
186 Yslot * SLOT_MULT + SLOT_HEIGHT - SLOT_HALF * height, in svg_lbox()
205 Yslot * SLOT_MULT + SLOT_HEIGHT - SLOT_HEIGHT * height, in svg_fbox()
206 SLOT_HEIGHT * height, in svg_fbox()
217 time2pixels(start), time2pixels(end)-time2pixels(start), Yslot * SLOT_MULT, SLOT_HEIGHT, type); in svg_box()
254 time2pixels(start), time2pixels(end)-time2pixels(start), Yslot * SLOT_MULT, SLOT_HEIGHT, in svg_running()
266 time2pixels(start), Yslot * SLOT_MULT + SLOT_HEIGHT - 1, text_size, cpu + 1); in svg_running()
317 time2pixels(end)-time2pixels(start), SLOT_HEIGHT, style); in svg_waiting()
371 cpu2y(cpu), SLOT_MULT+SLOT_HEIGHT); in svg_cpu_box()
375 10+time2pixels(first_time), cpu2y(cpu) + SLOT_HEIGHT/2, cpu_string); in svg_cpu_box()
378 10+time2pixels(first_time), cpu2y(cpu) + SLOT_MULT + SLOT_HEIGHT - 4, cpu_model()); in svg_cpu_box()
403 time2pixels(end)-time2pixels(start), SLOT_MULT+SLOT_HEIGHT, type); in svg_process()
435 cpu2y(cpu), SLOT_MULT+SLOT_HEIGHT); in svg_cstate()
484 height = freq * 1.0 / max_freq * (SLOT_HEIGHT + SLOT_MULT); in svg_pstate()
485 height = 1 + cpu2y(cpu) + SLOT_MULT + SLOT_HEIGHT - height; in svg_pstate()
515 …time2pixels(start), row1 * SLOT_MULT + SLOT_HEIGHT, time2pixels(start), row1 * SLOT_MULT + SLOT_H… in svg_partial_wakeline()
518 time2pixels(start), row1 * SLOT_MULT + SLOT_HEIGHT + SLOT_HEIGHT/48, desc2); in svg_partial_wakeline()
530 …time2pixels(start), row2 * SLOT_MULT + SLOT_HEIGHT, time2pixels(start), row2 * SLOT_MULT + SLOT_H… in svg_partial_wakeline()
533 time2pixels(start), row2 * SLOT_MULT + SLOT_HEIGHT + SLOT_MULT/48, desc1); in svg_partial_wakeline()
540 time2pixels(start), row1 * SLOT_MULT - SLOT_HEIGHT/32, desc2); in svg_partial_wakeline()
545 height += SLOT_HEIGHT; in svg_partial_wakeline()
568 time2pixels(start), row1 * SLOT_MULT + SLOT_HEIGHT, time2pixels(start), row2 * SLOT_MULT); in svg_wakeline()
571 time2pixels(start), row2 * SLOT_MULT + SLOT_HEIGHT, time2pixels(start), row1 * SLOT_MULT); in svg_wakeline()
575 height += SLOT_HEIGHT; in svg_wakeline()
597 time2pixels(start), row * SLOT_MULT + SLOT_HEIGHT); in svg_interrupt()
608 time2pixels(start), Yslot * SLOT_MULT+SLOT_HEIGHT/2, text); in svg_text()
614 boxsize = SLOT_HEIGHT / 2; in svg_legenda_box()