Lines Matching refs:body

499 		SVGA3dCmdSetShader body;  in vmw_binding_scrub_shader()  member
510 cmd->header.size = sizeof(cmd->body); in vmw_binding_scrub_shader()
511 cmd->body.cid = bi->ctx->id; in vmw_binding_scrub_shader()
512 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; in vmw_binding_scrub_shader()
513 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_binding_scrub_shader()
534 SVGA3dCmdSetRenderTarget body; in vmw_binding_scrub_render_target() member
545 cmd->header.size = sizeof(cmd->body); in vmw_binding_scrub_render_target()
546 cmd->body.cid = bi->ctx->id; in vmw_binding_scrub_render_target()
547 cmd->body.type = binding->slot; in vmw_binding_scrub_render_target()
548 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_binding_scrub_render_target()
549 cmd->body.target.face = 0; in vmw_binding_scrub_render_target()
550 cmd->body.target.mipmap = 0; in vmw_binding_scrub_render_target()
576 } body; in vmw_binding_scrub_texture() member
587 cmd->header.size = sizeof(cmd->body); in vmw_binding_scrub_texture()
588 cmd->body.c.cid = bi->ctx->id; in vmw_binding_scrub_texture()
589 cmd->body.s1.stage = binding->texture_stage; in vmw_binding_scrub_texture()
590 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; in vmw_binding_scrub_texture()
591 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_binding_scrub_texture()
610 SVGA3dCmdDXSetShader body; in vmw_binding_scrub_dx_shader() member
620 cmd->header.size = sizeof(cmd->body); in vmw_binding_scrub_dx_shader()
621 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; in vmw_binding_scrub_dx_shader()
622 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_binding_scrub_dx_shader()
641 SVGA3dCmdDXSetSingleConstantBuffer body; in vmw_binding_scrub_cb() member
652 cmd->header.size = sizeof(cmd->body); in vmw_binding_scrub_cb()
653 cmd->body.slot = binding->slot; in vmw_binding_scrub_cb()
654 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; in vmw_binding_scrub_cb()
656 cmd->body.offsetInBytes = binding->offset; in vmw_binding_scrub_cb()
657 cmd->body.sizeInBytes = binding->size; in vmw_binding_scrub_cb()
658 cmd->body.sid = bi->res->id; in vmw_binding_scrub_cb()
660 cmd->body.offsetInBytes = 0; in vmw_binding_scrub_cb()
661 cmd->body.sizeInBytes = 0; in vmw_binding_scrub_cb()
662 cmd->body.sid = SVGA3D_INVALID_ID; in vmw_binding_scrub_cb()
758 SVGA3dCmdDXSetShaderResources body; in vmw_emit_set_sr() member
779 cmd->header.size = sizeof(cmd->body) + view_id_size; in vmw_emit_set_sr()
780 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; in vmw_emit_set_sr()
781 cmd->body.startView = cbs->bind_first_slot; in vmw_emit_set_sr()
802 SVGA3dCmdDXSetRenderTargets body; in vmw_emit_set_rt() member
818 cmd->header.size = sizeof(cmd->body) + view_id_size; in vmw_emit_set_rt()
821 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id; in vmw_emit_set_rt()
823 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; in vmw_emit_set_rt()
886 SVGA3dCmdDXSetSOTargets body; in vmw_emit_set_so() member
905 cmd->header.size = sizeof(cmd->body) + so_target_size; in vmw_emit_set_so()
1002 SVGA3dCmdDXSetVertexBuffers body; in vmw_emit_set_vb() member
1022 cmd->header.size = sizeof(cmd->body) + set_vb_size; in vmw_emit_set_vb()
1023 cmd->body.startBuffer = cbs->bind_first_slot; in vmw_emit_set_vb()
1167 SVGA3dCmdDXSetIndexBuffer body; in vmw_binding_scrub_ib() member
1177 cmd->header.size = sizeof(cmd->body); in vmw_binding_scrub_ib()
1179 cmd->body.sid = bi->res->id; in vmw_binding_scrub_ib()
1180 cmd->body.format = binding->format; in vmw_binding_scrub_ib()
1181 cmd->body.offset = binding->offset; in vmw_binding_scrub_ib()
1183 cmd->body.sid = SVGA3D_INVALID_ID; in vmw_binding_scrub_ib()
1184 cmd->body.format = 0; in vmw_binding_scrub_ib()
1185 cmd->body.offset = 0; in vmw_binding_scrub_ib()