Lines Matching refs:body

774 		SVGA3dCmdDXBindAllQuery body;  in vmw_rebind_all_dx_query()  member
791 cmd->header.size = sizeof(cmd->body); in vmw_rebind_all_dx_query()
792 cmd->body.cid = ctx_res->id; in vmw_rebind_all_dx_query()
793 cmd->body.mobid = dx_query_mob->base.mem.start; in vmw_rebind_all_dx_query()
927 SVGA3dCmdSetRenderTarget body; in vmw_cmd_set_render_target_check() member
935 if (cmd->body.type >= SVGA3D_RT_MAX) { in vmw_cmd_set_render_target_check()
937 (unsigned) cmd->body.type); in vmw_cmd_set_render_target_check()
942 user_context_converter, &cmd->body.cid, in vmw_cmd_set_render_target_check()
949 &cmd->body.target.sid, &res_node); in vmw_cmd_set_render_target_check()
959 binding.slot = cmd->body.type; in vmw_cmd_set_render_target_check()
973 SVGA3dCmdSurfaceCopy body; in vmw_cmd_surface_copy_check() member
981 &cmd->body.src.sid, NULL); in vmw_cmd_surface_copy_check()
987 &cmd->body.dest.sid, NULL); in vmw_cmd_surface_copy_check()
996 SVGA3dCmdDXBufferCopy body; in vmw_cmd_buffer_copy_check() member
1003 &cmd->body.src, NULL); in vmw_cmd_buffer_copy_check()
1009 &cmd->body.dest, NULL); in vmw_cmd_buffer_copy_check()
1018 SVGA3dCmdDXPredCopyRegion body; in vmw_cmd_pred_copy_check() member
1025 &cmd->body.srcSid, NULL); in vmw_cmd_pred_copy_check()
1031 &cmd->body.dstSid, NULL); in vmw_cmd_pred_copy_check()
1040 SVGA3dCmdSurfaceStretchBlt body; in vmw_cmd_stretch_blt_check() member
1047 &cmd->body.src.sid, NULL); in vmw_cmd_stretch_blt_check()
1052 &cmd->body.dest.sid, NULL); in vmw_cmd_stretch_blt_check()
1061 SVGA3dCmdBlitSurfaceToScreen body; in vmw_cmd_blt_surf_screen_check() member
1068 &cmd->body.srcImage.sid, NULL); in vmw_cmd_blt_surf_screen_check()
1077 SVGA3dCmdPresent body; in vmw_cmd_present_check() member
1084 user_surface_converter, &cmd->body.sid, in vmw_cmd_present_check()
1728 SVGA3dCmdDrawPrimitives body; in vmw_cmd_draw() member
1742 maxnum = (header->size - sizeof(cmd->body)) / sizeof(*decl); in vmw_cmd_draw()
1744 if (unlikely(cmd->body.numVertexDecls > maxnum)) { in vmw_cmd_draw()
1749 for (i = 0; i < cmd->body.numVertexDecls; ++i, ++decl) { in vmw_cmd_draw()
1757 maxnum = (header->size - sizeof(cmd->body) - in vmw_cmd_draw()
1758 cmd->body.numVertexDecls * sizeof(*decl)) / sizeof(*range); in vmw_cmd_draw()
1759 if (unlikely(cmd->body.numRanges > maxnum)) { in vmw_cmd_draw()
1765 for (i = 0; i < cmd->body.numRanges; ++i, ++range) { in vmw_cmd_draw()
1842 SVGAFifoCmdDefineGMRFB body; in vmw_cmd_check_define_gmrfb() member
1846 &cmd->body.ptr, in vmw_cmd_check_define_gmrfb()
1948 SVGA3dCmdBindGBSurface body; in vmw_cmd_bind_gb_surface() member
1955 &cmd->body.sid, &cmd->body.mobid, in vmw_cmd_bind_gb_surface()
1973 SVGA3dCmdUpdateGBImage body; in vmw_cmd_update_gb_image() member
1980 &cmd->body.image.sid, NULL); in vmw_cmd_update_gb_image()
1997 SVGA3dCmdUpdateGBSurface body; in vmw_cmd_update_gb_surface() member
2004 &cmd->body.sid, NULL); in vmw_cmd_update_gb_surface()
2021 SVGA3dCmdReadbackGBImage body; in vmw_cmd_readback_gb_image() member
2028 &cmd->body.image.sid, NULL); in vmw_cmd_readback_gb_image()
2045 SVGA3dCmdReadbackGBSurface body; in vmw_cmd_readback_gb_surface() member
2052 &cmd->body.sid, NULL); in vmw_cmd_readback_gb_surface()
2069 SVGA3dCmdInvalidateGBImage body; in vmw_cmd_invalidate_gb_image() member
2076 &cmd->body.image.sid, NULL); in vmw_cmd_invalidate_gb_image()
2093 SVGA3dCmdInvalidateGBSurface body; in vmw_cmd_invalidate_gb_surface() member
2100 &cmd->body.sid, NULL); in vmw_cmd_invalidate_gb_surface()
2118 SVGA3dCmdDefineShader body; in vmw_cmd_shader_define() member
2128 user_context_converter, &cmd->body.cid, in vmw_cmd_shader_define()
2136 size = cmd->header.size - sizeof(cmd->body); in vmw_cmd_shader_define()
2139 cmd->body.shid, cmd + 1, in vmw_cmd_shader_define()
2140 cmd->body.type, size, in vmw_cmd_shader_define()
2166 SVGA3dCmdDestroyShader body; in vmw_cmd_shader_destroy() member
2175 user_context_converter, &cmd->body.cid, in vmw_cmd_shader_destroy()
2184 cmd->body.shid, in vmw_cmd_shader_destroy()
2185 cmd->body.type, in vmw_cmd_shader_destroy()
2211 SVGA3dCmdSetShader body; in vmw_cmd_set_shader() member
2221 if (cmd->body.type >= SVGA3D_SHADERTYPE_PREDX_MAX) { in vmw_cmd_set_shader()
2223 (unsigned) cmd->body.type); in vmw_cmd_set_shader()
2228 user_context_converter, &cmd->body.cid, in vmw_cmd_set_shader()
2236 if (cmd->body.shid != SVGA3D_INVALID_ID) { in vmw_cmd_set_shader()
2238 cmd->body.shid, in vmw_cmd_set_shader()
2239 cmd->body.type); in vmw_cmd_set_shader()
2243 &cmd->body.shid, res, in vmw_cmd_set_shader()
2255 &cmd->body.shid, &res_node); in vmw_cmd_set_shader()
2263 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_set_shader()
2283 SVGA3dCmdSetShaderConst body; in vmw_cmd_set_shader_const() member
2291 user_context_converter, &cmd->body.cid, in vmw_cmd_set_shader_const()
2316 SVGA3dCmdBindGBShader body; in vmw_cmd_bind_gb_shader() member
2324 &cmd->body.shid, &cmd->body.mobid, in vmw_cmd_bind_gb_shader()
2325 cmd->body.offsetInBytes); in vmw_cmd_bind_gb_shader()
2343 SVGA3dCmdDXSetSingleConstantBuffer body; in vmw_cmd_dx_set_single_constant_buffer() member
2358 &cmd->body.sid, &res_node); in vmw_cmd_dx_set_single_constant_buffer()
2365 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_dx_set_single_constant_buffer()
2366 binding.offset = cmd->body.offsetInBytes; in vmw_cmd_dx_set_single_constant_buffer()
2367 binding.size = cmd->body.sizeInBytes; in vmw_cmd_dx_set_single_constant_buffer()
2368 binding.slot = cmd->body.slot; in vmw_cmd_dx_set_single_constant_buffer()
2373 (unsigned) cmd->body.type, in vmw_cmd_dx_set_single_constant_buffer()
2398 SVGA3dCmdDXSetShaderResources body; in vmw_cmd_dx_set_shader_res() member
2400 u32 num_sr_view = (cmd->header.size - sizeof(cmd->body)) / in vmw_cmd_dx_set_shader_res()
2403 if ((u64) cmd->body.startView + (u64) num_sr_view > in vmw_cmd_dx_set_shader_res()
2405 cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) { in vmw_cmd_dx_set_shader_res()
2412 cmd->body.type - SVGA3D_SHADERTYPE_MIN, in vmw_cmd_dx_set_shader_res()
2414 cmd->body.startView); in vmw_cmd_dx_set_shader_res()
2431 SVGA3dCmdDXSetShader body; in vmw_cmd_dx_set_shader() member
2445 if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) { in vmw_cmd_dx_set_shader()
2447 (unsigned) cmd->body.type); in vmw_cmd_dx_set_shader()
2451 if (cmd->body.shaderId != SVGA3D_INVALID_ID) { in vmw_cmd_dx_set_shader()
2452 res = vmw_shader_lookup(sw_context->man, cmd->body.shaderId, 0); in vmw_cmd_dx_set_shader()
2466 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_dx_set_shader()
2494 SVGA3dCmdDXSetVertexBuffers body; in vmw_cmd_dx_set_vertex_buffers() member
2505 num = (cmd->header.size - sizeof(cmd->body)) / in vmw_cmd_dx_set_vertex_buffers()
2507 if ((u64)num + (u64)cmd->body.startBuffer > in vmw_cmd_dx_set_vertex_buffers()
2525 binding.slot = i + cmd->body.startBuffer; in vmw_cmd_dx_set_vertex_buffers()
2551 SVGA3dCmdDXSetIndexBuffer body; in vmw_cmd_dx_set_index_buffer() member
2563 &cmd->body.sid, &res_node); in vmw_cmd_dx_set_index_buffer()
2570 binding.offset = cmd->body.offset; in vmw_cmd_dx_set_index_buffer()
2571 binding.format = cmd->body.format; in vmw_cmd_dx_set_index_buffer()
2592 SVGA3dCmdDXSetRenderTargets body; in vmw_cmd_dx_set_rendertargets() member
2595 u32 num_rt_view = (cmd->header.size - sizeof(cmd->body)) / in vmw_cmd_dx_set_rendertargets()
2605 &cmd->body.depthStencilViewId, 1, 0); in vmw_cmd_dx_set_rendertargets()
2628 SVGA3dCmdDXClearRenderTargetView body; in vmw_cmd_dx_clear_rendertarget_view() member
2632 cmd->body.renderTargetViewId); in vmw_cmd_dx_clear_rendertarget_view()
2649 SVGA3dCmdDXClearDepthStencilView body; in vmw_cmd_dx_clear_depthstencil_view() member
2653 cmd->body.depthStencilViewId); in vmw_cmd_dx_clear_depthstencil_view()
2721 SVGA3dCmdDXSetSOTargets body; in vmw_cmd_dx_set_so_targets() member
2732 num = (cmd->header.size - sizeof(cmd->body)) / in vmw_cmd_dx_set_so_targets()
2861 union vmw_view_destroy body; in vmw_cmd_dx_view_remove() member
2873 cmd->body.view_id, view_type, in vmw_cmd_dx_view_remove()
2902 SVGA3dCmdDXDefineShader body; in vmw_cmd_dx_define_shader() member
2912 ret = vmw_cotable_notify(res, cmd->body.shaderId); in vmw_cmd_dx_define_shader()
2918 cmd->body.shaderId, cmd->body.type, in vmw_cmd_dx_define_shader()
2937 SVGA3dCmdDXDestroyShader body; in vmw_cmd_dx_destroy_shader() member
2946 ret = vmw_shader_remove(sw_context->man, cmd->body.shaderId, 0, in vmw_cmd_dx_destroy_shader()
2971 SVGA3dCmdDXBindShader body; in vmw_cmd_dx_bind_shader() member
2975 if (cmd->body.cid != SVGA3D_INVALID_ID) { in vmw_cmd_dx_bind_shader()
2978 &cmd->body.cid, &ctx_node); in vmw_cmd_dx_bind_shader()
2990 cmd->body.shid, 0); in vmw_cmd_dx_bind_shader()
3004 &cmd->body.mobid, in vmw_cmd_dx_bind_shader()
3005 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_shader()