Searched refs:R600_SET_CONTEXT_REG_OFFSET (Results 1 – 2 of 2) sorted by relevance
96 OUT_RING((R600_CB_COLOR0_BASE - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_render_target()103 OUT_RING((R600_CB_COLOR0_BASE - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_render_target()108 OUT_RING((R600_CB_COLOR0_SIZE - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_render_target()112 OUT_RING((R600_CB_COLOR0_VIEW - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_render_target()116 OUT_RING((R600_CB_COLOR0_INFO - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_render_target()120 OUT_RING((R600_CB_COLOR0_TILE - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_render_target()124 OUT_RING((R600_CB_COLOR0_FRAG - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_render_target()128 OUT_RING((R600_CB_COLOR0_MASK - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_render_target()186 OUT_RING((R600_SQ_PGM_START_VS - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_shaders()190 OUT_RING((R600_SQ_PGM_RESOURCES_VS - R600_SET_CONTEXT_REG_OFFSET) >> 2); in set_shaders()[all …]
1140 # define R600_SET_CONTEXT_REG_OFFSET 0x00028000 macro