Searched refs:ps3fb (Results 1 – 4 of 4) sorted by relevance
120 static struct ps3fb_priv ps3fb; variable455 status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset, in ps3fb_sync_image()466 status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset); in ps3fb_sync_image()472 status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset); in ps3fb_sync_image()506 atomic_inc(&ps3fb.f_count); in ps3fb_open()512 if (atomic_dec_and_test(&ps3fb.f_count)) { in ps3fb_release()513 if (atomic_read(&ps3fb.ext_flip)) { in ps3fb_release()514 atomic_set(&ps3fb.ext_flip, 0); in ps3fb_release()735 ps3fb.is_blanked = 1; in ps3fb_blank()741 ps3fb.is_blanked = 0; in ps3fb_blank()[all …]
115 obj-$(CONFIG_FB_PS3) += ps3fb.o
2163 using the "ps3fb" option (e.g. "ps3fb=9M");
25 header-y += ps3fb.h