Searched refs:shid (Results 1 – 4 of 4) sorted by relevance
164 cmd->body.shid = res->id; in vmw_gb_shader_create()199 cmd->body.shid = res->id; in vmw_gb_shader_bind()230 cmd->body.shid = res->id; in vmw_gb_shader_unbind()274 cmd->body.shid = res->id; in vmw_gb_shader_destroy()
1817 uint32 shid; member1825 uint32 shid; member1842 uint32 shid; member2291 uint32 shid; member2302 uint32 shid; member2313 uint32 shid; member
1664 cmd->body.shid, cmd + 1, in vmw_cmd_shader_define()1709 cmd->body.shid, in vmw_cmd_shader_destroy()1755 if (cmd->body.shid != SVGA3D_INVALID_ID) { in vmw_cmd_set_shader()1758 cmd->body.shid, in vmw_cmd_set_shader()1764 &cmd->body.shid, res, in vmw_cmd_set_shader()1776 &cmd->body.shid, &res_node); in vmw_cmd_set_shader()1843 &cmd->body.shid, &cmd->body.mobid, in vmw_cmd_bind_gb_shader()
566 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_context_scrub_shader()