Searched refs:state_RUNNING (Results 1 – 3 of 3) sorted by relevance
67 #define state_RUNNING 8 macro
137 if (atomic_read(&subs->state) != state_RUNNING) in usX2Y_hwdep_urb_play_prepare()182 if (state == state_RUNNING) in usX2Y_usbpcm_usbframe_complete()209 if (state == state_RUNNING) { in usX2Y_usbpcm_usbframe_complete()
221 if (state == state_RUNNING) in usX2Y_usbframe_complete()248 if (state == state_RUNNING) { in usX2Y_usbframe_complete()