Searched refs:hw_iwarp_state (Results 1 – 4 of 4) sorted by relevance
184 u8 hw_iwarp_state; member
3397 nesqp->hw_iwarp_state = iwarp_state; in nes_terminate_connection()3434 nesqp->hw_iwarp_state = iwarp_state; in nes_terminate_send_fin()3595 nesqp->hw_iwarp_state = iwarp_state; in nes_process_iwarp_aeqe()3599 nesqp->hw_iwarp_state = NES_AEQE_IWARP_STATE_CLOSING; in nes_process_iwarp_aeqe()3616 nesqp->hw_iwarp_state = iwarp_state; in nes_process_iwarp_aeqe()3626 nesqp->hw_iwarp_state = iwarp_state; in nes_process_iwarp_aeqe()3640 nesqp->hw_iwarp_state = iwarp_state; in nes_process_iwarp_aeqe()
2943 nesqp->hwqp.qp_id, nesqp->hw_iwarp_state, in nes_modify_qp()2987 nesqp->hw_iwarp_state = NES_AEQE_IWARP_STATE_RTS; in nes_modify_qp()3005 if (nesqp->hw_iwarp_state != NES_AEQE_IWARP_STATE_RTS) { in nes_modify_qp()3011 switch (nesqp->hw_iwarp_state) { in nes_modify_qp()3023 nesqp->hw_iwarp_state = NES_AEQE_IWARP_STATE_CLOSING; in nes_modify_qp()3037 nesqp->hw_iwarp_state = NES_AEQE_IWARP_STATE_TERMINATE; in nes_modify_qp()3068 nesqp->hw_iwarp_state = NES_AEQE_IWARP_STATE_ERROR; in nes_modify_qp()
3106 if (nesqp->hw_iwarp_state >= NES_AEQE_IWARP_STATE_TERMINATE) in nes_cm_disconn_true()